Let’s Improve Together! 9 Ways Mid ELO Players Can Improve At AoE2DEOn February 14, 2020 by Raul Dinwiddie
Hello there, it’s Shadow. This is going to be a video on how us Mid Elo players can improve whilst also casting one of my recent games. I’m just going to speed up this part because it’s pretty much your standard Dark Age start – 6 on sheep etc. My plan was to go for a scout rush either way, You’ll see later that some of the decisions my opponent made it a lot easier for me to get a really strong scout rush. One thing I have noticed at this level is that not everyone goes straight for their boars and sheep straight away. Most people do but a few haven’t. It’s actually really important to find all your sheep and 2 boars. I was quite fortunate that both of my boars were in a pretty safe area – so it couldn’t have been lured by my opponent very easily. Cool, I just wanna show you something with my scout Just keep an eye on what he’s doing. So I find two of his sheep, which means that I know he’s somewhere in this kind of radius. And it also means that I know he’s going to be 300 food behind where I am. It’s not a huge advantage but it definitely helps a little bit. Now here I notice two things:
His villagers are unloomed
And he’s built a dark age mining camp This indicates to me that he’s going for a Fast Castle. Even on a Fast Castle you really should be looming your villagers on an open map. Or at least, bare minimum, walling off. So I’ve got my stables producing – you don’t actually need too many units to start doing damage. Especially if you notice that your enemy’s villagers are unloomed. You just wanna get them into the enemy town as soon as possible. So I only have 3 (scouts) but I’m ready to go. You can see that his villagers die really quickly because they’re unloomed and he’s got a couple of weaker ones in that area. He does house wall here, which is pretty smart. I have a bit of time where I’ve been housed – that’s one of my bad habits. So you can see here they’re just going down like flies. At this point, I’m already 8 villagers ahead and 15 minutes of in-game time. I think at this point my eyes aren’t actually on this area. And then I realise what’s happening as well. I’ve already taken the advantage – with 14 villagers. Just after 15 minutes in. And he was going for a Fast Castle so he’s not going to have the economy to do anything. And he’s had to invest the wood into a barracks. Which isn’t bad if you’re expecting a scout rush and it was a good decision here. But it then means you don’t have enough resources to then build a market to do a Fast Castle, which is your fastest build order with a Blacksmith. At this point I realise I need to adapt and I want to get to Castle as soon as possible because Frankish Knights are pretty strong. However, something that’s probably not as well known is that with Bloodlines, Magyars’ Knights are stronger straight into Castle. Because you have to do two lots of research between Feudal and Castle for Frankish Knights to be as effective (the attack upgrades) Whereas the Magyars only have to do 1. This is because of their two free attack upgrades. By Castle, anyway. Cool, so we’re going to speed up again. And – back to that point before though that’s why I recommend learning a few civs – knowing what they do well. A lot of my comfort picks are cavalry civs, so that definitely helps me a lot. Again, you don’t want to be getting too many units before starting to try and do some damage. I went for 6 knights and that was plenty. You’ll see in a minute. I’m going for a forward Town Center – I’m already ahead. But then my opponent also goes for a forward Town Center – really would not recommend it in this situation. He’s only got 2 villagers building it which isn’t optimal, if I’m not mistaken you usually want 4. And even with the hill bonus on some of his knights, I’m destroying his knights because I’ve got the two (attack) upgrades and he hasn’t got any. And I’m even – I’m matching him in the armour upgrades as well. And I can’t recommend enough to remember to delete buildings that are about to be destroyed if you haven’t finished them. He lost a lot more resources than he needed to – out the back of that. I notice that he hasn’t got any walls here. If you’re already behind and you’ve hit Feudal, and you know your opponent’s on the offensive – – you want to build some walls. Especially when you’ve got a nice area like here where you can build it pretty comfortably. Against knights, you need stone walls in order for it to be particularly effective. And also, instead of placing his Town Center over here, I would’ve placed it over here. You have a nice woodline and you might be able to shield the gold. And you probably would’ve wanted to wall around here, at bare minimum, and possibly around here. And don’t forget you can take individual spearmen out with multiple cavalry units – pretty comfortably without losing a whole lot. I’m just going to speed up a little bit. Got another villager. And it’s all about hitting and running, hitting and running. One of my bad habits is getting housed when I’m being particularly aggressive, I’m pretty sure I’ve got a villager building a couple of houses right now. It’s still something to keep in mind. This is something else – you can take fights which would be sub-optimal on hills pretty comfortably. Especially if you’re already ahead and you look and your opponent and they haven’t got any upgrades. I didn’t mention it but he didn’t have any at this point. And you can see at this point I’m 35 villagers ahead at 30 minutes into the game – it’s very hard to recover from a situation like that. When you’re on the offensive and you know you can keep doing damage, you want to keep doing damage. So I’ve been training some more knights, as well as some cav archers which can help deal with the pikemen Because they (cav archers) can then run away from the Knights as well I think that’s pretty optimal and also the Magyars have some of the strongest cav archers in the game. So this place would’ve actually been a pretty decent spot to place a defensive castle, I mean you don’t get the hill bonus but it’s still pretty decent. But this is where he made a pretty big mistake. He decided to go after my cav archers, which if you look are completely un-upgraded. I’m pretty sure I didn’t even have Ballistics or Thumb Ring at this point, they were just kind of there to help get rid of the pikes. And then I just send all of my knights to kill all his villagers and that’s where he calls the game – he knows that he can’t recover from that. I don’t think this player was particularly bad by any means, I think he just got flustered from the scout rush and then I got a successful knight rush off as well. I think by that point he just didn’t react quick enough. Definitely needed some walls around here, if nothing else. Just a quick recap on things you may be able to improve especially if you’re in mid elo: Scouting – in particular for your herdables and to work out what your opponent’s strategy is Knowing where to invest your resources, don’t just blindly spend them Don’t forget to grab loom on open maps If you get behind you need to wall up so the rest of your economy is safer Trying to avoid getting houses as much as possible Delete buildings that are about to get destroyed if they’re not finished to recoup some resources Learn what your main civs do well You can take sub-optimal fights with hill advantages And keep an eye on which units have been upgraded – sometimes some of their units aren’t as much of a threat as they seem Anyway, thanks for watching the video, I hope it in someway helped. If it did, please consider subscribing to the channel and liking the video – I appreciate it a lot. See you next time!