Energizers – Zip Zap Boing #20On August 14, 2019 by Raul Dinwiddie
In this exercise the team will form a circle at equal distances from each other. The team will pass a “Zip” to each other. Explain the team they can pass on the ZIP by looking at someone in the circle stretch their arms in the same direction and loudly say ZIP. The one that has received the ZIP now passes it onto the next person in the circle. This person stretches his arms directly to the participant he wants to pass it onto and says ZIP again to give someone else the turn. It’s important that everyone pays close attention so that no one unknowingly gets the turn and slows down the exercise. Let the team practice until they can ZIP smoothly. When the team is ready you introduce the new rule: ZAP. When the turn gets passed on to someone directly next to the participant they don’t say ZIP but they say ZAP instead. Let the team practice with the new rule of ZAP. When everyone in the circle has passed on the ZIP and ZAP a couple of minutes you bring a new rule to the exercise. The new rule is: BOING. When you get a ZIP or ZAP you can now return it to the same person from whom you got it by saying boing and crossing your arms in front of your body. It’s not possible to boing someone else’s BOING, this will count as a mistake. Let the team get used to the new rule. Let them play until they are well acquainted with the rules of ZIP, ZAP and BOING. When the team is ready, a real match can be played. Everyone has two lives. When a participant makes a mistake he will lose one life. When someone has made two mistakes he will sit down and the remaining participants will continue to play. During a match the speed of the exercise will be significantly higher. The faster the game is played, the more difficult it gets to pass on a ZIP, ZAP or BOING. When someone takes too long to think on what to do during his turn he will also lose a life. And when someone says something no one can understand like: ZIAOP, he will also loose a life. Here the first mistake is made. This participant reflected a ZAP with another ZAP instead of a BOING. He now loses one of his two lives. The game continues. Another mistake is made here. The person used BOING on another BOING instead of passing the turn on to someone else. He loses one life. Now someone makes another mistake. This person passed on the turn to his direct neighbour using ZIP instead of ZAP. He lost his second life and has to sit down. The person that sits will now be skipped as far as the game is concerned. For some this means that ZAP will be passed onto the one next to the one that’s sitting. The match will be played until there are only three people left. The trainer guides the team and brings variations to the exercise. What kind of variations you can read below this video on Youtube. And please subscribe to our channel to see a new teamexercise each sunday on youtube.com/teamexercises to improve cooperation and communication.